After discovering the destructive force of this element, the Sorcerer
Masters went to work on controlling this strange element that they didn’t
understand. For decades, they worked to make spells of this class controllable,
and in the end succeeded. The effectiveness of these spells depends on
the experience of the caster and the Electrical Resistance of the target.
Shock
Effect: Will Shock up to 2 Monsters in 2 Groups.
Type: Combat
Power: 10/3
Range: 1
Base Level: Sorcerer (1)
Required Stats: 12 Int, 10 Wis,
8 Dex
This basic spell creates an electrical arc from the caster’s hands
to the designated targets, attempting to instantly electrify and kill them.
Lightning Bolt
Effect: Will Electrocute up to 4 Monsters in 2 Groups.
Type: Combat
Power: 15/5
Range: 2
Base Level: Sorcerer (3)
Required Stats: 14 Int, 9 Wis,
9 Dex
Summoning the power of the storm, this spell pulls Electricity from
the ground and blasts it into the midst of one's targets.
ThunderBolt
Effect: Will Electrocute up to 6 Monsters in 3 Groups.
Type: Combat
Power: 20/10
Range: 3
Base Level: Sorcerer (5)
Required Stats: 16 Int, 10 Wis,
12 Dex
A more advanced form of Lightning Bolt, this spell doubles the damage
and affects more targets. |