The city is the only available ‘safe hold’ for the adventurers who have
been called to explore the depths below. Here, one can prepare for
adventuring by joining and training with available guilds, and purchasing weapons,
armor and companions.
Other services include banking and the magical abilities of the Oracle (also
known as the Seer), or visit the billboard just outside the dungeon to read
or collect bounties.
Familiarize yourself with the city. It is your haven.
To select a city option, click on one of the icons at the bottom of the
city view. Holding the mouse over an icon will
bring up a text identifier telling you where it will take you.
To scroll the city window, click on the arrows
in the top corners, or use the left and right arrows on your keyboard.
You can also use hotkeys to activate portions of the city:
H - Lord Gherrick
D - Dungeon
N - Billboard
M - Morgue
C - Confinement
G - Guilds
B - Bank
F - Fountain
S - General Store
O - Oracle
T - Tavern
X - Exit
NOTE: You
can deposit all gold on your character(s) by holding down
SHIFT and clicking on the bank button!
Resting
& Healing
Although your hits and spell points will not be healed,
all other types of inflictions (poison,
disease, etc.) are taken care of when a character returns to the city.
The Clerics will also heal any companions that may be with a character.
Your hit points and spell points will be fully restored if you make a level
in a guild or visit the Fountain (for a fee), but if you don’t,
they will automatically be restored upon entering the
dungeon with the penalty of aging (spell points will be refilled at a cheaper
rate).
Any magical spells (e.g. resistance spells) that were cast on a character
in the dungeon will be removed when the character enters the city.
Modifiers (resistances, etc.) that come from items or skills will not
be removed.
Additional
Topics:
Bank |
The Morgue |
The Oracle |
The Store |
The Confinement |
The Billboard |
The Tavern |
Town Hall - Lord Gherrick’s Place
|