The term ‘item’ refers to any object that your character wears, carries,
or can use. Your character has 60 item ‘slots’ where your items are
listed. You can buy items in the store, find them in the dungeon,
or exchange them with other characters.
You can learn what an item does by identifying it in the store.
Items can modify any one or more of the following: attack, defense, stats,
hits, age, spell points, resistances, swings, and damage done to monsters.
Some items can cast a spell and will show how many ‘charges’ or times you
can cast that spell listed next to them. Certain items weigh you
down, causing you to sink in quicksand and increasing the damage
you take when you fall into a pit.
In general, if you wish to use an item, you must Equip it - however,
some items (e.g. Tomes, Rods, Potions, etc.) do not need to be equipped
to be Used. A weapon must be equipped before you can fight with it.
To cast a spell from an item, you Use the item. You can Give and
Leave (Drop) items also. An item may require certain minimum stats
and may be restricted to certain guilds.
To Equip, Use, Drop, or get the Info on an
item, right-click on the item to bring up the item pop-up menu. To
sell, identify, uncurse, or combine an item in the store, click the item
from your character’s inventory and then the appropriate button in
the store.
Aligned
Items
Quite often, you will find items that are ‘aligned’. This means
that only a character of the given alignment can use the item to its fullest
potential. If a Neutral character Equips an item that is aligned
Good, the character will only benefit from half of the item’s abilities.
If a Good character Equips an item that is aligned Evil (and vice versa),
the item will attach itself to the character and become cursed - having
adverse effects on the character in the process. Items that are Unaligned
(no alignment) can be used by all characters without any problems
(unless they are specifically cursed, of course).
Using (versus Equipping) an item of a different alignment will usually have no
effect, still taking away one ‘charge’.
Class Restriction
Some items will be “Class Restricted”. This means that in order
to equip or use the item, a character’s current guild must be allowed to
use the item (i.e. the guild must be listed in the item information), and
the character must be high enough level in that guild. An item that
is “Not Class Restricted” can be used by the character even if their current
guild cannot use that item, as long as the character is a member of (and
high enough level in) another guild that can use the item. A good
example is a level 30 Artisan and level 1 Magi, currently acting as a
Magi. If the character attempts to equip an
Iron Dagger (which is Not Class Restricted), they will be allowed to because
the level 30 Artisan part of the character can use the item. However,
if the character attempts to equip an item such as Padded Leather Armor,
they will not be able to use it (even though their Artisan level is high
enough to use it) because it’s a Class Restricted item, and their Magi
level is only 1 (which is too low to use the item).
Item Classes
Every item is of a certain “class”, for example a Bronze Sword is of
the “Sword” sub-class, which is a member of the “Weapon” class. An Iron
Dagger is of the “Dagger” sub-class, which is also a member of the "Weapon”
class. So, Swords, Daggers, Maces, etc. are all members of
the Weapons class. Same with armor sub-classes (e.g. Leather Armor,
Chain Armor, etc.), these are all members of the “Armor” class. Now,
a character can only Equip one item of a given class at once - this means
that a character cannot use two types of “Armor” or two items in the "Shield”
class at once. Same goes for Rings, Stones, etc.; the only exception
is the “Miscellaneous” class. When viewing the item information,
depending on the ID level, your character will be told what class or
sub-class the item is a member of. Items such as Potions,
Tomes, Dust, etc. cannot be equipped at all, just used.
Metals
Most of the metal items in the General Store are made from Bronze.
This metal is readily available, making Bronze items inexpensive.
Any type of item made of a stronger metal is usually found
in the dungeon. Below is a list and brief description of known metals:
Bronze
Most Bronze items are available in large quantities from the store - the
reason being that they’re cheap to make. A Bronze item does well for
a starting character, but as one ventures deeper into the dungeon, it just
doesn’t cut it.
Iron
Items made from Iron are common in the dungeon, are slightly stronger
than Bronze and tend to offer more protection or attack capabilities.
Steel
Much harder than Iron, weapons made of Steel usually offer quicker
and stronger strikes. The armor from this metal is also more reliable.
Adamantite
Stronger than Steel, items forged from Adamantite offer the protection
and swiftness of Steel and are generally more durable.
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Rumor has it that a metal called Mythinite, which is twice as strong as
Adamantite, can be found deeper in the dungeon. However, very few
have seen items made from this substance and there is currently no proof
that such items can be found anymore. It was also heard that something
even stronger than Mythinite was found once, but such a rumor quickly died
out.
A character can also find many other items that really don’t specify
the substance they are made from. One of them is the Lethe Dagger,
a swift wicked blade constructed by magical iron used by Thieves and Magi.
Another is the Brown Cloak, which is widely found on Level 3 by starting
adventurers. The best thing to do with any item that a character
hasn’t seen before is take it to the store and completely identify it so
that one knows what advantages the item can offer.
Weapons
There are many weapons to be found, both in the store and in
the depths below. Some of these weapons will offer more than one
swing in combat, allowing the wielding character to attack a foe several times
in each combat round, or even strike down more than one foe at a time.
Extra swings from guild abilities are added to the swings given by the
weapon. The damage modifier of a weapon shows how powerful each hit
can be (higher is better). For instance, an Iron Dagger (1.2) is more
powerful than a Bronze Dagger (1).
Item Information
When you have a fully identified item, there will usually be some Additional
Information that goes along with it (i.e. a description of the item).
If this is the case, when you get Info on an item, a small ‘turn page’ graphic will
appear at the bottom right of the information window. If you click this
graphic, you will be able to read the item information. Since many
items may have interesting information, or even important information,
it’s always a good idea to completely identify all new items and learn
as much as you can about them!
Special Abilities
Often, an item will cast a spell if you Use it. The spell is either
cast at a fixed spell level, given by the item information, or it is cast
at the “caster’s Spell Level”, which means the highest spell level of
the character in any guild (which has access to the spell).
Some items can bestow special abilities on the character (such as
Invisible), while many weapons will cause special damage (Electrocute,
Poison) or increase the wielder’s ability to Backstab or inflict
Critical Hits. When an item is identified as having special modifiers,
there is quite often a number following the modifier. For example:
Electrocute(1)
Critical Hit(2)
The numbers following these modifiers represent how ‘powerful’ the
item’s modifier(s) are. A (1) behind Electrocute means normal electrocution,
whereas a (2) would be twice as deadly . A Critical Hit modifier of (2) would
mean that the item is much more likely to score a Critical Hit than a (1)
item.
Items &
Stats
Many items require a minimum of one or more stats in order to be used
or equipped (for instance, 10 strength is required to equip an Iron Sword).
Some items will also modify your character’s stats when they are equipped
(Bronze Plate Mail will lower the wearer’s Dexterity by 2). Since
the Required Stats for an item are based on your overall stats (natural
and modified), some items may not be usable even though it may appear you
have the stats to wield them. An example is a character with 11 Dexterity
equipping Bronze Plate Mail. Since Bronze Plate Mail lowers Dexterity
by 2 when equipped, the character’s Dexterity will then fall to 9, which
will be too much for the character to bear. This means that when
an item is equipped, the character’s stats must NOT fall below those
required by the item WHILE IT IS EQUIPPED or the item will become
unequipped.
The advantage to this is that if you have a character who doesn’t have
a high enough natural stat to use a certain item, but can raise the stat
high enough by equipping other items, you can then equip the item!
Giving
Items to other Characters
You can give an item to another character in your party by dragging
the item and dropping it on the character’s picture in the Party Window
(single-player mode only)! In Multiplayer mode, you can give items or gold to any character
in the area by pressing the ‘i’ key (for Initiate trade).
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