In a collective effort, the Magi's and Warlocks’ guilds managed
to create spells that allowed one to turn invisible to the naked eye, or
allowed one to see those who were invisible, as well as spells that lit up
the surrounding area.
Charm of Concealment
Effect: Will make a Character Invisible.
Type: Non-Combat
Base Level: Sorcerer (2), Mage (4), Explorer (6), Warlock (8)
Required Stats: 12 Int, 14 Wis,
12 Dex
This spell is very useful defensive spell. When cast, the recipient
becomes invisible to the naked eye. Only those with special abilities will
be able to see the character.
See Invisible
Effect: Will enable a Character to See Invisible.
Type: Non-Combat
Base Level: Sorcerer (2), Mage (4), Explorer (6), Warlock (8)
Required Stats: 14 Int, 12 Wis,
12 Dex
This spell will enable a character to see those who are invisible to
the naked eye.
Flash of Sight
Effect: Will Lighten the Dungeon for an instant.
Type: Non-Combat
Base Level: Mage (4), Warlock (6), Explorer (9)
Required Stats: 11 Int, 11 Wis,
11 Con, 12 Dex
This spell enables the caster to see, for an instant, through the eyes
of infravision.
Brightness
Effect: Will Lighten the Dungeon.
Type: Non-Combat
Base Level: Mage (6), Warlock (9), Explorer (12)
Required Stats: 12 Str, 12 Int,
14 Dex
The most basic of Visual Spells, using this magic will cause a
glowing aura to appear around the caster for the duration of a trip in
the dungeon.
Shining Lights
Effect: Will Illuminate the Darkness.
Type: Non-Combat
Base Level: Mage (10), Warlock (14), Explorer (18)
Required Stats: 16 Str, 17 Int,
12 Con, 15 Dex
The brightest of the Visual Spells, Shining Lights creates one dozen
glowing orbs that constantly surround the caster, thus giving off extremely
bright illumination. |