Visual

 
In a collective effort, the Magi's and Warlocks’ guilds managed to create spells that allowed one to turn invisible to the naked eye, or allowed one to see those who were invisible, as well as spells that lit up the surrounding area. 

Charm of Concealment 
Effect: Will make a Character Invisible. 
Type: Non-Combat 
Base Level: Sorcerer (2), Mage (4), Explorer (6), Warlock (8) 
Required Stats: 12 Int, 14 Wis, 12 Dex 
This spell is very useful defensive spell. When cast, the recipient becomes invisible to the naked eye. Only those with special abilities will be able to see the character. 

See Invisible 
Effect: Will enable a Character to See Invisible. 
Type: Non-Combat 
Base Level: Sorcerer (2), Mage (4), Explorer (6), Warlock (8) 
Required Stats: 14 Int, 12 Wis, 12 Dex 
This spell will enable a character to see those who are invisible to the naked eye. 

Flash of Sight 
Effect: Will Lighten the Dungeon for an instant. 
Type: Non-Combat 
Base Level: Mage (4), Warlock (6), Explorer (9) 
Required Stats: 11 Int, 11 Wis, 11 Con, 12 Dex 
This spell enables the caster to see, for an instant, through the eyes of infravision. 

Brightness 
Effect: Will Lighten the Dungeon. 
Type: Non-Combat 
Base Level: Mage (6), Warlock (9), Explorer (12) 
Required Stats: 12 Str, 12 Int, 14 Dex 
The most basic of Visual Spells, using this magic will cause a glowing aura to appear around the caster for the duration of a trip in the dungeon. 

Shining Lights 
Effect: Will Illuminate the Darkness. 
Type: Non-Combat 
Base Level: Mage (10), Warlock (14), Explorer (18) 
Required Stats: 16 Str, 17 Int, 12 Con, 15 Dex 
The brightest of the Visual Spells, Shining Lights creates one dozen glowing orbs that constantly surround the caster, thus giving off extremely bright illumination. 

 
 
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