Spells of this nature vary depending on type. Being purely magical
and created by various guilds, spells of this type usually revolve around
some effect that is not supported by any of the other spell classes.
Identify Trap
Effect: Will Identify a Chest Trap.
Type: Non-Combat
Base Level: Thief (1), Barbarian (3), Ninja (5), Artisan (5)
Required Stats: 8 Str, 12 Int,
12 Wis, 8 Con, 12 Dex
This spell will ensure a trap is correctly identified.
Magical Entry
Effect: Will Unlock a Chest.
Type: Non-Combat
Base Level: Thief (3), Barbarian (6), Ninja (9), Artisan (9)
Required Stats: 12 Str, 14 Int,
14 Wis, 10 Con, 14 Dex
Casting this spell will unlock many Magically Sealed chests.
Amphibious Breathing
Effect: Will improve a Character’s Breathing Ability.
Type: Non-Combat
Base Level: Cleric (6), Explorer (12)
Required Stats: 12 Str, 16 Int,
12 Con, 14 Dex
This spell enables the skin of the recipient to absorb oxygen from
the water, thus allowing longer breathing periods while under water. |