Magical

 
Spells of this nature vary depending on type. Being purely magical and created by various guilds, spells of this type usually revolve around some effect that is not supported by any of the other spell classes. 

Identify Trap 
Effect: Will Identify a Chest Trap. 
Type: Non-Combat 
Base Level: Thief (1), Barbarian (3), Ninja (5), Artisan (5) 
Required Stats: 8 Str, 12 Int, 12 Wis, 8 Con, 12 Dex 
This spell will ensure a trap is correctly identified. 

Magical Entry 
Effect: Will Unlock a Chest. 
Type: Non-Combat 
Base Level: Thief (3), Barbarian (6), Ninja (9), Artisan (9) 
Required Stats: 12 Str, 14 Int, 14 Wis, 10 Con, 14 Dex 
Casting this spell will unlock many Magically Sealed chests. 

Amphibious Breathing 
Effect: Will improve a Character’s Breathing Ability. 
Type: Non-Combat 
Base Level: Cleric (6), Explorer (12) 
Required Stats: 12 Str, 16 Int, 12 Con, 14 Dex 
This spell enables the skin of the recipient to absorb oxygen from the water, thus allowing longer breathing periods while under water. 

 
 
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