Kill

 
Created out of combined studies by the Magi’s and Warlocks’ guilds, the Kill Spells, which revolved around direct mental and spiritual forms of attack, would either kill the victim outright or have absolutely no affect. The effectiveness of these spells depends on the experience of the caster and the Magic Resistance of the target. 

Paralysis 
Effect: Will Kill up to 2 Monsters in 2 Groups. 
Type: Combat   Power: 10/3   Range:
Base Level: Mage (1), Warlock (1) 
Required Stats: 11 Int, 8 Wis, 6 Dex 
This spell causes all nerves in the designated targets to stop functioning, causing Death. Similar to the Paralyzing Death spell, but requires less ability to master. 

Life Shatter 
Effect: Will Dazzle up to 6 Monsters in 4 Groups. 
Type: Combat   Power: 15/4   Range:
Base Level: Mage (3), Warlock (3) 
Required Stats: 13 Int, 8 Wis, 8 Dex 
A more advanced form of Paralysis, this spell affects the spirit as well, attempting to extinguish it. 

Shimmering Death 
Effect: Will Kill up to 7 Monsters in 4 Groups. 
Type: Combat   Power: 18/6   Range:
Base Level: Mage (5), Warlock (5) 
Required Stats: 16 Int, 13 Wis, 12 Dex 
When invoked, this spell paralyzes the victims with a blinding light, then sucks their life force from their helpless bodies.

 
 
Back to Spells | Forward to Location