Fire was the first of the elements sought to be controlled by the Sorcerers’
guild. Spells of this class inflict damage with heat, which can range from
a burning candle to a fiery inferno. The effectiveness of these spells
depends on the experience of the caster and the Fire Resistance of the
victim.
Firebolt
Effect: Will Fry up to 4 Monsters in 2 Groups.
Type: Combat
Power: 10/2
Range: 1
Base Level: Sorcerer (1)
Required Stats: 12 Int, 10 Wis
This simplest of Fire Spells creates a small fireball and hurls it
into a group of monsters, burning anything that gets in its way.
Blue Flame
Effect: Will Immolate up to 2 Monsters in 1 Group.
Type: Combat
Power: 15/11
Range: 2
Base Level: Sorcerer (3)
Required Stats: 14 Int, 10 Wis, 10 Dex
A more advanced spell of Fire, when invoked, the caster is able to
hurl a blue colored magical flame at a group of monsters, inflicting extensive
damage.
Flamesheet
Effect: Will Fry up to 6 Monsters in 3 Groups.
Type: Combat
Power: 15/9
Range: 3
Base Level: Sorcerer (5)
Required Stats: 15 Int, 13 Wis,
12 Dex
Derived from the Firebolt spell, this spell will summon a wall of fire
and hurl it towards one’s opponents, usually causing the targets to be
burnt to cinders. |