Damage

 
The creation of these spells came about by accident as one Cleric realized that their healing magic could be turned to inflict harm. Spells of this type are excellent combative/defensive spells that can instantly kill victims just as easily as the originals can be used to heal. The effectiveness of these spells depends on the experience level of the caster and the Magic Resistance of the target. 

Cause Wounds 
Effect: Will Kill up to 4 Monsters in 2 Groups. 
Type: Combat   Power: 10/2   Range:
Base Level: Cleric (1), Warlock (1) 
Required Stats: 10 Int, 12 Wis, 8 Con, 10 Dex 
When cast, this spell attempts to rupture the internal and external tissues of the target(s) and kill them. 

Cause Heavy Wounds 
Effect: Will Kill up to 6 Monsters in 4 Groups. 
Type: Combat   Power: 13/4   Range:
Base Level: Cleric (3), Warlock (4) 
Required Stats: 12 Int, 13 Wis, 10 Con, 12 Dex 
An advanced form of Cause Wounds, this spell not only attempts to rupture the tissues of the designated targets with more force, it also attempts to implode the victim as well by collapsing the organs. 

Killing Power 
Effect: Will Kill up to 6 Monsters in 4 Groups. 
Type: Combat   Power: 15/6   Range:
Base Level: Cleric (5), Warlock (6) 
Required Stats: 15 Int, 14 Wis, 12 Con, 14 Dex 
Not much is known about how this spell functions, but it causes the life force of the targets to be yanked from their bodies. 

Deadly Harm 
Effect: Will Kill up to 7 Monsters in 4 Groups. 
Type: Combat   Power: 20/7   Range:
Base Level: Cleric (6), Warlock (8) 
Required Stats: 17 Int, 16 Wis, 13 Con, 16 Dex 
A more devastating form of Killing Power that functions slightly differently; this spell drains the life force of its victims and feeds it to the earth. 

Draining Touch 
Effect: Will Drain 1 Monster in 1 Group. 
Type: Combat    Power: 40/26    Range: 4  
Base Level: Cleric (6), Warlock (8) 
Required Stats: 17 Int, 17 Wis, 12 Con, 14 Dex 
A deadly spell, when invoked and the caster touches the designated target, their life force is usually drained into the ground, leaving a lifeless shell.

 
 
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