The creation of these spells came about by accident as one Cleric realized
that their healing magic could be turned to inflict harm. Spells of this
type are excellent combative/defensive spells that can instantly kill victims
just as easily as the originals can be used to heal. The effectiveness
of these spells depends on the experience level of the caster and the Magic
Resistance of the target.
Cause Wounds
Effect: Will Kill up to 4 Monsters in 2 Groups.
Type: Combat
Power: 10/2
Range: 1
Base Level: Cleric (1), Warlock (1)
Required Stats: 10 Int, 12 Wis,
8 Con, 10 Dex
When cast, this spell attempts to rupture the internal and external
tissues of the target(s) and kill them.
Cause Heavy Wounds
Effect: Will Kill up to 6 Monsters in 4 Groups.
Type: Combat
Power: 13/4
Range: 2
Base Level: Cleric (3), Warlock (4)
Required Stats: 12 Int, 13 Wis,
10 Con, 12 Dex
An advanced form of Cause Wounds, this spell not only attempts to rupture
the tissues of the designated targets with more force, it also attempts
to implode the victim as well by collapsing the organs.
Killing Power
Effect: Will Kill up to 6 Monsters in 4 Groups.
Type: Combat
Power: 15/6
Range: 2
Base Level: Cleric (5), Warlock (6)
Required Stats: 15 Int, 14 Wis,
12 Con, 14 Dex
Not much is known about how this spell functions, but it causes the
life force of the targets to be yanked from their bodies.
Deadly Harm
Effect: Will Kill up to 7 Monsters in 4 Groups.
Type: Combat
Power: 20/7
Range: 3
Base Level: Cleric (6), Warlock (8)
Required Stats: 17 Int, 16 Wis,
13 Con, 16 Dex
A more devastating form of Killing Power that functions slightly differently;
this spell drains the life force of its victims and feeds it to the earth.
Draining Touch
Effect: Will Drain 1 Monster in 1 Group.
Type: Combat
Power: 40/26
Range: 4
Base Level: Cleric (6), Warlock (8)
Required Stats: 17 Int, 17 Wis,
12 Con, 14 Dex
A deadly spell, when invoked and the caster touches the designated
target, their life force is usually drained into the ground, leaving a
lifeless shell. |