The pride of the Magi’s guild, these types of spells have the ability
of controlling certain types of creatures ranging from Humanoids to Dragons
and causing them to befriend the spellcaster, becoming their companion.
It is said that none can resist a Magi who has mastered this class of magical
spells. The effectiveness of these spells depends on the caster’s experience
and the Magic and Charm Resistance of the monster.
Charm Insect
Effect: Will Charm up to 4 Insects in 1 Group.
Type: Combat
Power: 10/9
Range: 1
Base Level: Mage (1)
Required Stats: 12 Int, 12 Wis
This spell will Bind one or more Insects to the caster, causing them
to become companions.
Charm Animal
Effect: Will Charm up to 4 Animals in 1 Group.
Type: Combat
Power: 15/9
Range: 1
Base Level: Mage (2)
Required Stats: 12 Int, 12 Wis,
14 Cha
An excellent spell for Charming vicious Animals, causing them to befriend
the caster.
Charm Elemental
Effect: Will Charm up to 4 Elementals in 1 Group.
Type: Combat
Power: 15/11
Range: 2
Base Level: Mage (3)
Required Stats: 13 Int, 13 Wis,
15 Cha
Much like the Charm Animal spell, this spell will cause a group of Elementals
to join the caster.
Charm Humanoid
Effect: Will Charm up to 4 Humanoids in 1 Group.
Type: Combat
Power: 15/13
Range: 2
Base Level: Mage (4)
Required Stats: 14 Int, 14 Wis,
14 Cha
One of the most useful Binding Spells. Depending on the power of the
caster and the Resistance of the target, one can befriend almost any Humanoid
with this magic.
Charm Undead
Effect: Will Charm up to 4 Undead in 1 Group.
Type: Combat
Power: 15/16
Range: 2
Base Level: Mage (5)
Required Stats: 15 Int, 15 Wis,
10 Cha
Unlike the other Charm Spells that affect the living, this spell affects
the Undead and attempts to magically Bind them to the caster.
Charm Giant
Effect: Will Charm up to 4 Giants in 1 Group.
Type: Combat
Power: 15/16
Range: 2
Base Level: Mage (5)
Required Stats: 15 Int, 15 Wis,
16 Cha
A more advanced version of Charm Humanoid, this spell will affect only
Giants and attempt to Bind them to the caster.
Control Animal
Effect: Will Charm up to 4 Animals in 1 Group.
Type: Combat
Power: 15/16
Range: 2
Base Level: Mage (5)
Required Stats: 13 Int, 13 Wis,
14 Cha
A more advanced version of Charm Animal. Depending on the power of
the caster and the Resistance of the target, one can befriend almost any
Animal with this magic.
Charm Monster
Effect: Will Charm up to 4 Reptiles in 1 Group.
Type: Combat
Power: 20/21
Range: 3
Base Level: Mage (6)
Required Stats: 12 Int, 17 Wis,
10 Cha
This spell was made in an attempt to Charm creatures that no other Charm-specific
spell would work on. Unfortunately, it was only a limited success...
Control Elemental
Effect: Will Charm up to 4 Elementals in 1 Group.
Type: Combat
Power: 20/21
Range: 3
Base Level: Mage (6)
Required Stats: 15 Int, 15 Wis,
12 Cha
This spell is a more advanced version of Charm Elemental, Binding the
more powerful of these creatures to the caster. |