Where BOSS monsters are laired (BOSS locations after patch 3.1): Note: The text within this page is copyright Artifact Entertainment LLC
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Definitions -
Laired Monsters -
Room(s) always pop(s) with this/these monsters. These monsters may also pop other places. (Example: Rowdys always pop in a room with a 'special scroll' on Lev. 2)
Boss Monsters -
Only pop in one place in the dungeon (Unique). (example: Morgoth, Flamie, DL, GL, ...)
Format is: Boss Name, Lev. found on, General area on the Lev., (in black text - highlight to see major spoilers) exact cords of their lair and main treasure drops (the GOOD stuff).
Monster Name G. Location Coords Drops Aboleth Lev. 2 NE 44,28,2 ? Slave Driver Lev. 4 NW 9,36,4 Slaver's whip Drek Villians Lev. 4 SE 43,4,4 ? Norns Lev. 5 SW 2,12,5 Blade of Sacrifice Dwarven Lord Lev. 5 E 44,22,5 Dwarven Hammer, bugged Goblin Lord Lev. 6 C 25,30,6 GL head, twisted bracers Azure Giant Badger Lev. 6 NE 39,30,6 Giant Badger Skull Flame Dragon (Flamie) Lev. 8 C 19,15,8 ? Morgoth Lev. 9 SW 4,3,9 ? Gruks Lev. 10 S 23,26,10 ? Twisted Elf Lev. 10 NE 27,40,10 ? Demonist Lev. 15 W 2,24,15 ? Butcher Lev. 15 NE 44,37,15 Sword of Decapitation Magi of Chan Lev. 16 W 6,16,16 ? Dreden Lord Lev. 17 C 15,25,17 Mengus - bugged, only 1 Lead Murderer (bugged) Lev. 20 SW 4,5,20 Murdering Blade Giant King Lev. 20 NE 33,38,20 Giant King's Maul, bugged Lamurian High Priestess Lev. 22 C 22,20,22 ? Mother of Serpents Lev. 25 N 31,42,25 ? Ogre Lord (bugged) Lev. 26 SW 7,7,26 ? Kutan Jenal Ain't gonna tell you x,x,x ?