IanthePez
Target Guild Levels
A very common question is "when should I park (stop leveling) a guild" or what are the main target levels for a guild. This is a list that will provide some data when trying to answer those questions. Send me an email or post your additions/corrections in the DEMISE General Discussion and one of the "Archivists" will update the list. -- Blue Knight
Those targets followed by a '(?)' are levels that still must be confirmed.
Artisan:
197 - max A/D
Barbarian:
56 - Ring of Opening
59 - first extra swing
155 - can use Mengus
258 - can use Vorpal Blade
268 - second extra swing
515 - max A/D
Cleric:
60 - can use Cross of Domination, CSL Rings
79 - min cost of heal
89 - Spheres
101 - Get Cross of Domination (if you haven't found one yet)
119 - CSL Cubes
159 - Minimum cost of Restoration Spell and Resistance spells
179 - can use Dagger of Wizardry
183 - Amulet of the Dragons
185 - Minimum cost of all Heal spells except Resurrect
385 - minimum cost of Damage spells (including WOD)
475 - All Cleric Resists (excludes mind, acid and electricity) maximized at 95%
501 - Minimum Resurrect Cost
Explorer:
31 - 71% perception
52 - CSL Rings
77 - Spheres
103 - CSL Cubes
129 - Crystal Ball
155 - can use Mengus
189 - 20,20,4 teleport range; Open Mystic Portal costs 28 spell points.
245 - minimum cost of Resistance spells
258 - can use Vorpal Blade
421 - minimum cost of all Movement spells
428 - max A/D
475 - All resists maxed at 95%
Mage:
48 - can use Cross of Domination, CSL Rings
71 - Ring of Entrapment, Spheres
95 - CSL Cubes
119 - Crystal Ball
143 - can use Dagger of Wizardry
175 - minimum cost of Heal spells
333 - minimum cost of Charm spells
Ninja:
28 - first extra swing
60 - second extra swing
122 - can use Murdering Blade
131 - third extra swing
167 - can use Mengus
278 - can use Vorpal Blade
287 - fourth extra swing
465 - max A/D
629 - fifth extra swing
Paladin:
50 - first extra swing
66- Spheres
117 - min cost of minor heal
192 - second extra swing
273 - minimum cost of Heal spells
420 - max A/D
744 - third extra swing
Sorcerer:
56 - can use Cross of Domination, CSL Rings
83 - Spheres
91 - Minimum cost for all Resistance spells
111 - CSL Cubes
139 - Fixed SL Rings, Dagger of Ice
167 - can use Dagger of Wizardry, cross of fury, myst. shield
405 - minimum cost for all non-Morkal attack spells
475 - All resists maxed at 95%
477 - minimum cost for Morkal attack spells
Thief:
105 - can use Murdering Blade
219 - minimum cost of Dispell Magic Locks
394 - max A/D
Villian:
53 - first extra swing
77 - Spheres
243 - second extra swing
273 - minimum cost of Heal spells
Warlock:
52 - can use Cross of Domination, CSL Rings
77 - Spheres
103 - CSL Cubes
155 - can use Dagger of Wizardry
303 - Minimum cost for all Resistance spells
421 - Minimum cost of all Movement spells
475 - All resists maxed at 95%
491 - minimum cost of Damage spells (including WOD)
Warrior:
46 - first extra swing
131 - can use Mengus
162 - second extra swing
218 - can use Vorpal Blade
449 - max A/D
578 - third extra swing
Note: The text within this page is copyright Artifact Entertainment LLC
All Rights Reserved