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February 2013 - Win8 update
Win8 is proving to be vexing, to say the least. We have a test build B643 which runs well on Win8 Pro in Direct3D in windowed mode, and runs using SGI OpenGL Software renderer in full screen mode. Unfortunately, the new Win8 OS will not let games mix Direct3D and GUI graphics in full screen - at the same time - so the dungeon is blanked !!!

A compatibility directive that is claimed to switch games 'like this' to a maximum windowed mode in which it should run appears not to work.

We are continuing to work on the issue ... so stay tuned.
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Posted on 11 Feb 2013 by Decklin
November Dispatch
As y'all probably realized, we're not going to make the year end deadline for the release version! The current deadline has therefore been moved back to March 31, 2013.

We have a number of changes that are being worked on related to fixes that we want to have implemented in the release version - none involve gameplay (see details) as such. The major issues are 1) Vista and Win7 crashes in fullscreen when Video Options are selected, 2) Isolated refusals to load in WinXP and 3) Volume control for music.

In the meantime, thank you all for your patience and support!
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Posted on 29 Nov 2012 by Decklin
June Update
In contrast to March, this has been a very busy month! We had to prepare for the next update and had a number of site related changes to deal with. Most importantly, we would like to welcome a whole bunch of new players from the GamersGate IndieFort Bundle #2 promotion - very glad to have you on-board. smile As of today's date there have been approximately 1800 sets of six games made available and over 300 have registered for and have started to play Demise: Ascension!!!

If any of you stiil haven't received the information you need please email support @ decklinsdemise.com and we will be happy to help.

More on the recent build follows ...
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Posted on 24 Jun 2012 by Decklin

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